Post by RailwayChildrenBobbie on Jun 15, 2009 8:31:45 GMT
Hi,
I have not written this article. It is so good that I'm going to leave it as it is. Read it and find out how to use the Wespe, SturmTiger and SturmPanzer to their maximum effect. They are lethal weapons in the right hands.
Artillery
'Tales From a Dead Soldier’
By Teddy “-1313-Evil_Homer” Pierson
One of the most powerful and lethal weapons on the battlefield is artillery. Utilizing them effectively can shift the course of the battle to your favor. They are very precise and powerful weapons, more so then any tank on the field. Artillery platforms are great tank killers, troop stoppers and party crashers. But these types of weapons are not meant for close combat situations. They are remote platforms that are intended to be used by great distances. Their slow maneuverability and thin skin make them easy targets.
Artillery can come in a few different versions: massive stationary coastal guns, naval guns and mobile platforms, such as the Priest and Wespe. There are many ways to use these big guns, so keep your options open and don't let them just sit there.
You, a friendly scout and artillery can equal death...
The best way to utilize artillery is with some help from a scout. If you are manning an artillery gun, give a voice command and request a target, then wait for a scout to give you one. You can also scout by yourself and then hop into the artillery piece and use your image to launch your precision attack.
The scout finds a target by using his trusty binoculars. When he locates a nice target (spawning points, bridges, bunkers, etc.) and presses the left mouse button (fire). This will start the 'remote artillery camera mode'. This can be used by any armed artillery platform. This is basically a snap shot of what the scout saw (the target). Allowing you to use this image to place your shells at that location. Think, ‘eye in the sky’. Remember, the angle at which the scout sees the target is the same angle the artillery will see. So, make sure you are in a good position to allow the artillery to reach the target, usually higher locations overlooking the target are best. (Note: if the scout dies, so does the image.)
Once the scout has painted the target....
The person manning the artillery will see a small ‘rocket icon’ above the heath status bar. This lets the operator know there is a target ready to unleash hell upon. The operator clicks the right mouse button to switch to the remote camera view. You will also see in your mini-map, a yellow cone, this is the field of view from the scout and his location. This shows you where he is and the general direction he is looking.
Once inside the remote view, you should take note of the indicators and sliders inside this screen. The remote screen is set up with four basic elements:
1. Crosshair - This is the center of the target in which the scout marked.
2. Scout position - This is where the scout was located when the target was painted. This also tells the operator if the artillery gun is pointed in the right direction.
3. Vertical Indicator - This marker shows the vertical position of the cannon. 0 = Gun barrel is level and facing forward.
4. Horizontal Indicator - This marker shows the horizontal position of the cannon. 0 = Gun barrel is level and in the middle.
Now it is time to start firing off your shells. First make sure you are facing the right direction of the target. You do this by looking at the little white arrow around the outer circle of the crosshair (it looks like a little tank). It must be pointing inwards towards the crosshair, anything pointing outwards, away from the crosshair is not in your line of sight. Adjust your position so it points in the right direction . Once you are in the right direction of the target, the arrow will be facing inwards, the arrow is less important from here on after.
Once you are aligned with the target, fire your first shell. Firing the shell will switch you to an 'external overhead view' of your position and the target. This view seen from the scouts location. This view shows the shell being launched from your gun to the location it lands. This will show you the path the shell is traveling to the target. Which will allow you to tweak your guns alignment to better aim the shells. The goal is to have your shells in the middle of the crosshairs.
Example: if your shell overshoots the target, you need to tweak the vertical indicator slide down a bit to compensate for the arch the shell travels. If the shells land to far to the right of the target, you need to tweak the horizontal indicator slide to the left to compensate. They allow you to 'aim' your shells at the target. When you fire a shot, the two yellow markers will fade in color a bit, this shows you the last position your gun was aiming. Allowing you to judge how much further up or down, left or right you need to tweak. After a few shells and some tweaking, your shells should start landing on the target. Which will make for a splendid firework show for all to gaze upon.
I have not written this article. It is so good that I'm going to leave it as it is. Read it and find out how to use the Wespe, SturmTiger and SturmPanzer to their maximum effect. They are lethal weapons in the right hands.
Artillery
'Tales From a Dead Soldier’
By Teddy “-1313-Evil_Homer” Pierson
One of the most powerful and lethal weapons on the battlefield is artillery. Utilizing them effectively can shift the course of the battle to your favor. They are very precise and powerful weapons, more so then any tank on the field. Artillery platforms are great tank killers, troop stoppers and party crashers. But these types of weapons are not meant for close combat situations. They are remote platforms that are intended to be used by great distances. Their slow maneuverability and thin skin make them easy targets.
Artillery can come in a few different versions: massive stationary coastal guns, naval guns and mobile platforms, such as the Priest and Wespe. There are many ways to use these big guns, so keep your options open and don't let them just sit there.
You, a friendly scout and artillery can equal death...
The best way to utilize artillery is with some help from a scout. If you are manning an artillery gun, give a voice command and request a target, then wait for a scout to give you one. You can also scout by yourself and then hop into the artillery piece and use your image to launch your precision attack.
The scout finds a target by using his trusty binoculars. When he locates a nice target (spawning points, bridges, bunkers, etc.) and presses the left mouse button (fire). This will start the 'remote artillery camera mode'. This can be used by any armed artillery platform. This is basically a snap shot of what the scout saw (the target). Allowing you to use this image to place your shells at that location. Think, ‘eye in the sky’. Remember, the angle at which the scout sees the target is the same angle the artillery will see. So, make sure you are in a good position to allow the artillery to reach the target, usually higher locations overlooking the target are best. (Note: if the scout dies, so does the image.)
Once the scout has painted the target....
The person manning the artillery will see a small ‘rocket icon’ above the heath status bar. This lets the operator know there is a target ready to unleash hell upon. The operator clicks the right mouse button to switch to the remote camera view. You will also see in your mini-map, a yellow cone, this is the field of view from the scout and his location. This shows you where he is and the general direction he is looking.
Once inside the remote view, you should take note of the indicators and sliders inside this screen. The remote screen is set up with four basic elements:
1. Crosshair - This is the center of the target in which the scout marked.
2. Scout position - This is where the scout was located when the target was painted. This also tells the operator if the artillery gun is pointed in the right direction.
3. Vertical Indicator - This marker shows the vertical position of the cannon. 0 = Gun barrel is level and facing forward.
4. Horizontal Indicator - This marker shows the horizontal position of the cannon. 0 = Gun barrel is level and in the middle.
Now it is time to start firing off your shells. First make sure you are facing the right direction of the target. You do this by looking at the little white arrow around the outer circle of the crosshair (it looks like a little tank). It must be pointing inwards towards the crosshair, anything pointing outwards, away from the crosshair is not in your line of sight. Adjust your position so it points in the right direction . Once you are in the right direction of the target, the arrow will be facing inwards, the arrow is less important from here on after.
Once you are aligned with the target, fire your first shell. Firing the shell will switch you to an 'external overhead view' of your position and the target. This view seen from the scouts location. This view shows the shell being launched from your gun to the location it lands. This will show you the path the shell is traveling to the target. Which will allow you to tweak your guns alignment to better aim the shells. The goal is to have your shells in the middle of the crosshairs.
Example: if your shell overshoots the target, you need to tweak the vertical indicator slide down a bit to compensate for the arch the shell travels. If the shells land to far to the right of the target, you need to tweak the horizontal indicator slide to the left to compensate. They allow you to 'aim' your shells at the target. When you fire a shot, the two yellow markers will fade in color a bit, this shows you the last position your gun was aiming. Allowing you to judge how much further up or down, left or right you need to tweak. After a few shells and some tweaking, your shells should start landing on the target. Which will make for a splendid firework show for all to gaze upon.